![]() Similarly, if you find yourself with a big hand of cards, you may be able to snatch up a lot of small routes in a hurry and claim a lot of points. If you find yourself getting behind in the meeple race, you can try for longer routes to up your point count that way. You don’t want one person grabbing all those bonuses or you’re probably in for a hard slog.īut that’s where the destination tickets present a fun new wrinkle. ![]() You need to get some for yourself, but also keep an eye on your opponents and see if you can’t push yourself ahead, or at least trigger a tie. The meeples have such large scoring bonuses attached to them that it’s not wise to totally ignore them. These two additions add a little extra oomph strategy-wise over regular TTR. (You also draw four cards in Germany, instead of three, and you can choose any mix you want from the two decks, as long as there are cards available.) You may still get stuck with something you can’t finish, but at least you can make a strategic choice to up your odds. The dual decks solve this problem by allowing you to choose a mixture of cards so hopefully you can get some routes you can complete. Then at the end of the game, you have to take the point loss from an uncompleted route. You don’t know what you’re going to get and since you must keep at least one route card of the three you draw, it’s easy to get stuck with a route you have no chance of completing. In other versions of TTR, all the routes are lumped into one deck. The destination ticket decks simply allow you to knowingly choose long or short routes. Either that or you’re some creepy stalker “collecting” people for some reason. It’s like everybody’s on a one way ticket to nowhere. (Note that unlike the older TTR: Marklin edition which also had passengers, you don’t move your passengers from city to city. Since the player with the most points at the end of the game is the winner, these bonuses can be key to winning. If there’s a tie for second place, all the tied players get the ten point bonus. If there’s a tie for first place, both players get the twenty points and no one else receives a bonus. The player with the second most of a color scores a ten point bonus. (The red circus one is especially cool.)Īt the end of the game, the player with the most meeples in a given color receives a twenty point bonus. You keep your meeples in front of you so that your passenger stash is visible to everyone. If there’s more than one, choose your meeple. If there are no meeples in a city, you get nothing, if there’s only one, that’s the one you take. When you complete a route into a city, you can choose one meeple from each end of your just-connected route. Each city on the map has a certain number of colored passenger meeples randomly placed into it at the beginning of the game. The passengers are a simple addition, rules-wise. The only two notable exceptions are the passengers and the inclusion of two decks of destination tickets, divided into long and short routes. You’re collecting sets of cards, trading them in for trains to claim routes, and scoring points based on how long those completed routes are. The basic rules are almost exactly the same as basic Ticket to Ride, though. More on that down below.) It’s a full fledged game in its own right, meaning you don’t have to own any of the other versions of Ticket to Ride to play. The first thing to note is that Germany isn’t a map pack expansion. So is the TTR love streak still on, or have I finally hit the wall?Īll Aboard or Throw the Passengers From the Train? Me, I still enjoy it.) So when the Germany version was announced as finally coming to American shores, I knew I had to try it. Heck, I’ll even stand by the basic USA map as a decent choice for two players because, hey, it’s Ticket to Ride! (Most people dislike that map with two because it’s so big you can easily avoid each other. I don’t think I’ve ever actively disliked any of the TTR games, map packs, or expansions. Despite the fact that I should have “progressed” beyond it by now (or outgrown it, some would say), its simplicity, suitability for all audiences, and fun factor still keep it at the top of my list. ![]() Ticket to Ride remains one of my all time favorite games.
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